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Slashar's Power-leveling Tips

If you want to level fast and avoid frustrations, you need to pay close attention to the 'color' of the mobs and quests you are taking on. Mob colors are color of their level displayed at the top of your screen. Quest colors are color of the quest name displayed in the Quest list dialog. For power-leveling, I recommend:

Mobs will be green even if they are 4-5 levels below your level. Killing each green mob will give you 80~120XP so, if you 'breath' through a pack of around 20 in an area with minimal pauses for healing, you will get around 2000XP in 10~15 minutes. Yellow or higher mobs will give you more XP (130~250XP) but grinding will take more time and more frustrations. Besides, you'll be rolling more dices for those occasional to rare drops by going through green/safe mobs. For time-efficient 'processing' of safe mobs, remember where they are in each area so you don't waste time running around.

Quests are the same. If you pay attention to locations of quests, you can complete and turn in 4~5 quests in one to two hours. To do this right, let quests age some instead of doing them immediately. Note that kill count quests are best done grouped with others to reduce respawn wait time and 'parallel' or even 'remote' processing of quest mobs. On the other hand, I think dropped item quests are best done solo because items seem to drop more often.

You are not doing it right if you spend much of your time resting or running instead of killing. - /R

Cemetor's Slightly Modified Guide to Soloing :)

Soloing Priests -- I hope you've spent all your TPs on Shadow. While the Priest is always one of the best solo chars out there, being a Shadow Spec makes for so much easier times. Your attribute bonuses should be spread along Spirit (most important), Intellect, and Stamina. The latter to make sure your (admittedly cheap) healing spells aren't the main drain of mana. Invest in Blackout, Spirit Tap, Imp. SW:P, Imp. MB, Shadow Reach, Shadow Weaving, Darkness, Shadowform, and Silence. If you find you're sitting down between fights, make sure to get more Spirit on your gear, and re-think your strategy. Priests solo best against mobs the same level or slightly below and above. For grinding, the extra 10-30 XP thrown by above-level creatures isn't worth the hassle, but if push comes to shove, an priest should be able to dominate 2 to three same-levels at one time, elites of the same level as her or him, and up to four "green" levels without hurting too much. When grinding, I do this. Get close enough to have the Imp. SW:P erach just the perimeter of the mob. You should be fine outside any green mob's aggro range at this point, and close to it for yellow mobs. Unmount. Choose the closest green mob, maybe in the middle of two or three of them. Hit every one of the mobs with SW:P, apply Touch of Weakness (if Undead), and hop back a few hops or turn, run, jumpturn. As the mob reaches you, each of the three should be at roughly 70% health. If there are heal-casters in the pull, silence them. Silence is Instant, but has a 45 second cooldown, so be wise about it. The last thing you want is some stupid caster to stay alive by healing himself and others. The first mob you hit should be afflicted by Weakness, slap the hell out of him. Don't be afraid to get physical, here, Priests aren't as soft as some people make them out to be. Inner Fire rocks. Having a quality staff, maybe imbued with something helpful, is a good idea when soloing, same goes for wand. And, of course, it's a given to keep your skill at max at all times. Undead should now cast Devouring Plague on the one that's "most alive". As the mob gets hurt, you get healed. Non-Undead need to be creative. Up your shield, cast Renew on yourself, and finish number two. Then either Mindblast or whack the third.

Basic Priest approach is to keep your hands off' those holy damage spells. Smite sounds nice, but it's a long cast, costs hella mana, and is easier resisted than Shadow. Only use when mob is immune to Shadow. IMP:MB makes this a spell you can cast every 6.5 seconds, enough time to get three whacks with the staff onto a nearby enemy, and three hits from SW:P - a total of close to 800DP at my level, so two MB should be the outside of what you'll have to cast.

Soloing Mages -- Solo Mages are best when Arcane/Frost specced. Crowd Control and IAB are the be-all, end-all of soloing. For you, Intellect, Spirit, and Stamina come in this order, with Stamina being somewhat much less important. Places to solo (from a Horde perspective) are the Harpies in the northern Barrens, all Venture Co. camps, the loggers in Stonetalon, Razormane Gnolls in the southern Barrens, and pretty much any place with green mobs aplenty. Effective solo grinding and kill-couting begins on a mount. Gather three or four of them buggers up, riding through them, then unmout. CC them with Frost, then spam IAE. Finish the odd runner who somehow managed to break Chill with AM, investing into uninterruptible is a great choice, here. Manashield, if need be, don't be afraid to Evocate, and keep yourself buffed and break debuffs if you can.

 I rebuilt with Arcane/Front and went for POM. If nothing else for the insta-sheep. I think this means I won't get iceblock. Do you think this will be a disaster? I really like my new build. FB, AM, FN, walk back, FB, PoM, FB, AM... or something like that for the big guys. The other thing is that since I now have insta-cast on AE, I can do FN, AE and Sheep all while running away from the target... Joi Ito

Soloing a Shaman -- Shamans are [JOATMON], so soloing with them really is a matter of preferences. Drop a grounding totem early on, manastream or healing if you ffind you're running out of either one too quickly. Give a nice Earthshock present to the casters, then start to drop them in meelee. If I've said it once, I've said it ... well, more than once ... two-hand weapon Shamans are an abomination. Get a shield until 40, when mail is an option, then __maybe__ in groups with more than one healer go two-handed. Lightning Shield generates more threat than it helps, only apply when absolutely necessary. Same goes for Rockbiter, a good choice is always Windflurry, which should help you slice and dice through them like butter when it procs. Keep adds to a minimum, heal between blocks, and conserve mana by keeping casts and totems to the minimum you need.

Page Last Updated: Jan 24 7:30am by user118190@example.com


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